
The world's largest game franchises have become industries unto themselves.
World of Warcraft supports a huge halo industry of gold farmers and grey markets.
Farmville and its ilk have turned microtransactions into millions. The teams developing individual games like the next
Assassin's Creed or
Gears of War are larger than many entire businesses. So it's not surprising that the stakes keep getting raised.
Call of Duty is among the most popular games in the world, and although selling millions of copies of the game at $40-60 is a real source of revenue, Activision is hoping that their new Call of Duty Elite service will bring in recurring revenue and rally the fanbase. But will that fanbase accept a yearly $50 fee on top of the game itself?
Source: http://feedproxy.google.com/~r/Techcrunch/~3/wzL3b7yIGPY/
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